Rendering 3D Worlds in C#

Online, CEST Time Zone May 27, 2021, 10:15 AM - 11:05 AM

David Whitney

Converting rum into code

Ever wondered how Wolfenstein managed to render almost convincing 3D worlds in the 90s?

In this session, you'll learn about ray casting, the fun hack that'll let you build a 3D renderer from scratch all of your own, only using C#.

We'll cover the (not) scary maths bits, rendering things at a distance and basic texture mapping in this 1 hour deep dive, along with looking at the history of 3D in games, and a short lesson in artistic perspective.


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