Jessica Engström is a true geek, she got married with a Star Trek wedding and she never misses a superhero movie or a chance to point out that Marvel is the better comic company. If there is a Sci-fi fair around she’ll probably be there in full cosplay.
When Windows phone came out she was the first girl in line in Scandinavia, which began a trip down the rabbit whole where she discovered the wonderful world of Windows phone, UX and Blend.
Ever since Windows Phone and Windows 8 has released she has been working in the community, delivering presentations (like TechDays, NDC, Swetugg and such) and running her user group and podcast Coding After Work (together with her husband Jimmy) which lead to that she became a Windows Development MVP. She occasionally blogs at www.catoholic.se which kind of shows her love for cats… and pink.. mostly pink.
Session: There’s a Hologram in my UI!
With so many AR/MR/VR devices out there, and the price range dropping, we are all able to take a leap into the virtual world with our apps. This also means there are new ways to interact with your application, controllers, hands or even voice. But how do you design your apps and games? Do you look at movies like Minority report or Iron Man, to get ideas? What are the design pitfalls of Virtual, Augmented and Mixed realities and what do you need to think about? VR – Vommit Reality? In this space a bad user experience can actually make you nauseous. I will go through the differences in AR/MR/VR, where we can go wrong, how to fix it and a few pointers to keep in mind.