Tobias has had a central role in forming experiences that people around the world use and play with every day. Tobias was a design director at Mojang where he directed the experience design for one of the most popular games of all time; Minecraft. He was the third designer to be hired at Spotify, and he’s been a developer and designer at GitHub in San Francisco. Today he’s part of the jury for the Swedish Design awards, a frequent speaker and teacher at schools and companies across the world, and still building products that millions of people use every day.
Working at a company can feel like being a small cog in a giant decision-making machine, and as the company grows it becomes increasingly difficult to make sure that the most impactful ideas are pursued and not forgotten. In this talk, Tobias shares some practical decision-making tools and outlines how we can build processes to […]